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The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
The Laughing Rogue is often involved in good-natured schemes involving the other gods (less good-natured for the more evil deities), with repercussions that can make life difficult for his faithful. He has few proper priests, but is held in high regard in almost all non-evil regions of the Flanaess .
A good luck charm is an amulet or other item that is believed to bring good luck. Almost any object can be used as a charm. Coins, horseshoes and buttons are examples, as are small objects given as gifts, due to the favorable associations they make. Many souvenir shops have a range of tiny items that may be used as good luck charms.
The cornucopia is where plenty flows from, the Helmsman's rudder steers fate, the globe symbolizes chance (who gets good or bad luck), and the wheel symbolizes that luck, good or bad, never lasts. Fortuna lightly balances the orb of sovereignty between thumb and finger in a Dutch painting of ca 1530 (Musée des Beaux-Arts de Strasbourg)
Torm – Lawful good god of courage and self-sacrifice. Torm's symbol is a white right gauntlet. [53] Tymora – Chaotic good [53] goddess of good fortune and adventure. [54] Tymora's symbol is a face-up coin. [53] Tyr – Lawful good god, representing justice and heroism. [56] Tyr's symbol is a pair of balanced scales resting on a warhammer. [53]
Lakshmi: Goddess of wealth, fortune and luck. Kubera: God of wealth; Ganesha: God of wisdom, luck and good beginnings; associated with wealth and fortune. Alakshmi: Goddess of misfortune. Agni: God of fire, wealth and food(in the vedas).
An amulet, also known as a good luck charm or phylactery, is an object believed to confer protection upon its possessor. The word "amulet" comes from the Latin word amuletum, which Pliny's Natural History describes as "an object that protects a person from trouble". Anything can function as an amulet; items commonly so used include statues ...
A good challenge for experienced players." [5] Barrington did complain that some of the spell alterations felt unnecessary, as some of the spells which were very useful under ordinary circumstances became almost useless due to the alterations. She did note that the book contained "many excellent ideas", and that the artwork was "up to TSR's ...