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  2. Display device - Wikipedia

    en.wikipedia.org/wiki/Display_device

    A display device is an output device for presentation of information in visual [1] or tactile form (the latter used for example in tactile electronic displays for blind people). [2] When the input information that is supplied has an electrical signal the display is called an electronic display .

  3. Gaze-contingency paradigm - Wikipedia

    en.wikipedia.org/wiki/Gaze-contingency_paradigm

    In interactive mode, the eye-tracker is used as an input device. From a general point of view, an interactive system responds to the observer's actions and interacts with them. Because the display updates in response to the observer's eye movements, the gaze-contingency paradigm can be classified an interactive eye-tracking application.

  4. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    A display's legibility is critical and necessary for designing a usable display. If the characters or objects being displayed cannot be discernible, the operator cannot effectively use them. 2.Avoid absolute judgment limits. Do not ask the user to determine the level of a variable based on a single sensory variable (e.g., color, size, loudness).

  5. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]

  6. Social presence theory - Wikipedia

    en.wikipedia.org/wiki/Social_presence_theory

    Social presence theory explores how the "sense of being with another" is influenced by digital interfaces in human-computer interactions. [1] Developed from the foundations of interpersonal communication and symbolic interactionism, social presence theory was first formally introduced by John Short, Ederyn Williams, and Bruce Christie in The Social Psychology of Telecommunications. [2]

  7. Display rules - Wikipedia

    en.wikipedia.org/wiki/Display_rules

    A study presented by the Journal of Occupational Health Psychology showed that nurses working in the same environment are more likely to share the same display rules in order to achieve an organisational objective. Display rules are not only personal, but they are shared between people and can differ according to the hierarchy of the society. [19]

  8. Pandemonium architecture - Wikipedia

    en.wikipedia.org/wiki/Pandemonium_architecture

    Pandemonium architecture is a theory in cognitive science that describes how visual images are processed by the brain. It has applications in artificial intelligence and pattern recognition. The theory was developed by the artificial intelligence pioneer Oliver Selfridge in 1959. It describes the process of object recognition as the exchange of ...

  9. Affect display - Wikipedia

    en.wikipedia.org/wiki/Affect_display

    In relation to perception, a type of non-conscious affect may be separate from the cognitive processing of environmental stimuli.A monohierarchy of perception, affect and cognition considers the roles of arousal, attentional tendencies, affective primacy, [8] evolutionary constraints, [9] [10] and covert perception [11] within the sensing and processing of preferences and discrimination.