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  2. Abstraction (computer science) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_(computer_science)

    An example of this abstraction process is the generational development of programming language from the first-generation programming language (machine language) to the second-generation programming language (assembly language) and the third-generation programming language (high-level programming language). Each stage can be used as a stepping ...

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In class-based programming, the most popular style, each object is required to be an instance of a particular class. The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object.

  4. List of abstractions (computer science) - Wikipedia

    en.wikipedia.org/wiki/List_of_abstractions...

    The foundation of class-based object-oriented programming. Interface: A group of related methods with empty bodies, used to define methods that can be applied to different data types. Widely used in object-oriented programming for abstraction and multiple inheritance. Module

  5. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    Nonetheless, the principle is useful in reasoning about the design of class hierarchies. Liskov substitution principle imposes some standard requirements on signatures that have been adopted in newer object-oriented programming languages (usually at the level of classes rather than types; see nominal vs. structural subtyping for the distinction):

  6. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    A sample UML class and sequence diagram for the Bridge design pattern. [3]In the above Unified Modeling Language class diagram, an abstraction (Abstraction) is not implemented as usual in a single inheritance hierarchy.

  7. List (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/List_(abstract_data_type)

    Lists are typically implemented either as linked lists (either singly or doubly linked) or as arrays, usually variable length or dynamic arrays.. The standard way of implementing lists, originating with the programming language Lisp, is to have each element of the list contain both its value and a pointer indicating the location of the next element in the list.

  8. Interface (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Interface_(object-oriented...

    In languages supporting multiple inheritance, such as C++, interfaces are implemented as abstract classes. In languages without explicit support, protocols are often still present as conventions. This is known as duck typing. For example, in Python, any class can implement an __iter__ method and be used as a collection. [3]

  9. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    An abstract syntax tree (AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code ) written in a formal language .