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There are two common ways to approach mixing in surround. Naturally, these approaches can be combined in any way the mix engineer sees fit. Expanded Stereo – With this approach, the mix will still sound very much like an ordinary stereo mix. Most of the sources, such as the instruments of a band, backing vocals, and so on, are panned between ...
Duophonic sound was a trade name for a type of audio signal processing used by Capitol Records on certain releases and re-releases of mono recordings issued during the 1960s and 1970s. In this process monaural recordings were reprocessed into a type of artificial stereo. Generically, the sound is commonly known as fake stereo or mock stereo ...
In audio production, a stem is a group of audio sources mixed together, usually by one person, to be dealt with downstream as one unit. A single stem may be delivered in mono, stereo, or in multiple tracks for surround sound. [1] In sound mixing for film, the preparation of stems is a common stratagem to facilitate the final mix. Dialogue ...
This is a list of stereoscopic video games.The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. . Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and
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Two microphones set up to record a piano simultaneously, which creates a stereo sound. Stereo sound systems can be divided into two forms: the first is true or natural stereo in which a live sound is captured, with any natural reverberation present, by an array of microphones.
When a sine wave is mixed with one of identical frequency but opposite amplitude (ie: of an inverse polarity), the combined result is silence. [2] A two-channel stereo recording contains a number of waveforms; sounds that are panned to the extreme left or right will contain the greatest difference in amplitude between the two channels, while those towards the centre will contain the smallest.
A problem occurs with the sounds placed in the center rear. The point directly behind the listener is out of phase in stereo playback, causing it to disappear in one-channel mono listening. The left-rear and right-rear points are 3 dB lower in two-channel stereo listening, and 6 dB lower in mono listening. [11]