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Morph is a British series of clay stop-motion comedy animations, named after the main character, who is a small terracotta-skinned plasticine man, who speaks an unintelligible language and lives on a tabletop, with his bedroom being a small wooden box.
The character is also depicted as non-binary; a decision crew members of the original series described as aligning with their vision of the character. Despite their few appearances in X-Men: The Animated Series, Morph became a fan favorite. Discussions regarding have focused on their death as unprecedented for a children's program of the time.
Morph's first comic book appearance was 1992's X-Men Adventures #1, which adapted the "Night of the Sentinels" TV pilot. Then in 1995, inspired by the character in the animated series, a new Morph was featured in the "Age of Apocalypse" crossover event, debuting in the one-shot comic X-Men Alpha. The character underwent a drastic change in ...
Maintained to separate fiction - While some may argue that the category of Fictional Shapeshifters is superfluous, this category is maintained to separate shapeshifters appearing in works of fiction (i.e. characters created by a specific author in specific work) and those from legend, mythology or folklore (for instance, the trickster gods of various mythologies).
Appearing first in the episode "Til Death Do Us Part (part 2)," the series featured four of the Boys: Ruckus, Gorgeous George, Hairbag, and Slab. The X-Man Morph, who had been resurrected by Mr. Sinister, had an "evil" side to his personality. "Evil" Morph was often a part-time member of the Nasty Boys, but Sinister increasingly lost control of ...
Dungeons & Dragons is an American animated television series based on TSR's Dungeons & Dragons role-playing game. [1] It is a co-production of Marvel Productions and TSR, with the Japanese Toei Animation. It ran on CBS from 1983 through 1985 for three seasons, for a total of twenty-seven episodes.
MakeHuman is developed using 3D morphing technology.Starting from a standard (unique) androgynous human base mesh, it can be transformed into a great variety of characters (male and female), mixing them with linear interpolation.
The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models. Morph targets (also called "blendshapes") based systems offer a fast playback as well as a high degree of fidelity of expressions.