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  2. 2017 in video games - Wikipedia

    en.wikipedia.org/wiki/2017_in_video_games

    2017 saw the release of numerous video games as well as other developments in the video game industry. The Nintendo Switch console was released in 2017, which sold more than 14 million units by the end of the year, exceeding the under-performing Wii U lifetime sales.

  3. Category:2017 video games - Wikipedia

    en.wikipedia.org/wiki/Category:2017_video_games

    Anarâškielâ; العربية; Asturianu; Azərbaycanca; বাংলা; Brezhoneg; Català; Čeština; Dansk; Deutsch; Eesti; Ελληνικά; Español; Esperanto ...

  4. 2017 in games - Wikipedia

    en.wikipedia.org/wiki/2017_in_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    Newzoo estimated the global market for video games in 2020 was $177.8 billion, a 23.1% increase from 2019, buoyed by the COVID-19 pandemic. As a result, Newzoo anticipated that the 2021 market will see a small decline as the world recovers from COVID-19 and spending on video games slows down, but otherwise the industry would remain on track to ...

  6. 2010s in video games - Wikipedia

    en.wikipedia.org/wiki/2010s_in_video_games

    The 2010s was the fifth decade in the industry's history.The decade was notable for producing the first truly "3D" games and consoles, [clarification needed] introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles.

  7. 2019 in video games - Wikipedia

    en.wikipedia.org/wiki/2019_in_video_games

    App Annie, which tracks all mobile app sales, estimated that mobile games accounted for 72% of the $120 billion spent on the various app stores in 2019, or $86 billion, with the potential to exceed $100 billion by 2020. Mobile game expenditures made up 56% of all video game-related revenues in 2019.