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  2. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    The "in" registers are used to pass arguments to the function being called, and any additional arguments need to be pushed onto the stack. However, space is always allocated by the called function to handle a potential register window overflow, local variables, and (on 32-bit SPARC) returning a struct by value.

  3. Command-line argument parsing - Wikipedia

    en.wikipedia.org/wiki/Command-line_argument_parsing

    PHP uses argc as a count of arguments and argv as an array containing the values of the arguments. [ 4 ] [ 5 ] To create an array from command-line arguments in the -foo:bar format, the following might be used:

  4. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    A copy of the argument is passed in and the value computed during the call is copied to the argument on return: Algol, Swift in-out parameters by name: Like a macro – replace the parameters with the unevaluated argument expressions, then evaluate the argument in the context of the caller every time that the callable uses the parameter: Algol ...

  5. Currying - Wikipedia

    en.wikipedia.org/wiki/Currying

    Currying provides a way for working with functions that take multiple arguments, and using them in frameworks where functions might take only one argument. For example, some analytical techniques can only be applied to functions with a single argument. Practical functions frequently take more arguments than this.

  6. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.

  7. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  8. Parameter (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Parameter_(computer...

    Within the Eiffel software development method and language, the terms argument and parameter have distinct uses established by convention. The term argument is used exclusively in reference to a routine's inputs, [7] and the term parameter is used exclusively in type parameterization for generic classes. [8] Consider the following routine ...

  9. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object ) and relies on that process and its supporting infrastructure to then select and run some appropriate code.