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  2. Mathematics education in the United States - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education_in...

    e. Mathematics education in the United States varies considerably from one state to the next, and even within a single state. However, with the adoption of the Common Core Standards in most states and the District of Columbia beginning in 2010, mathematics content across the country has moved into closer agreement for each grade level.

  3. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    Saxon math. Saxon math, developed by John Saxon (1923–1996), is a teaching method for incremental learning of mathematics created in the 1980s. It involves teaching a new mathematical concept every day and constantly reviewing old concepts. [1] Early editions were deprecated for providing very few opportunities to practice the new material ...

  4. Baldi's Basics in Education and Learning - Wikipedia

    en.wikipedia.org/wiki/Baldi's_Basics_in_Education...

    Mode (s) Single-player. Baldi's Basics in Education and Learning is a 2018 horror game developed and published by Micah McGonigal. Set in a schoolhouse, the player must locate seven notebooks which each consists of math problems without being caught by Baldi, his students and other school staff members, while also avoiding various obstacles.

  5. Mathematics education - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education

    Mathematics Portal. v. t. e. In contemporary education, mathematics education —known in Europe as the didactics or pedagogy of mathematics —is the practice of teaching, learning, and carrying out scholarly research into the transfer of mathematical knowledge.

  6. Everyday Mathematics - Wikipedia

    en.wikipedia.org/wiki/Everyday_Mathematics

    Everyday Mathematics. Everyday Mathematics is a pre-K and elementary school mathematics curriculum, developed by the University of Chicago School Mathematics Project (not to be confused with the University of Chicago School of Mathematics). The program, now published by McGraw-Hill Education, has sparked debate.

  7. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

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