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A rostrum camera stand used for shooting animation. A rostrum camera is a specially designed camera used in television production and filmmaking to animate a still picture or object. It consists of a moving lower platform on which the article to be filmed is placed, while the camera is placed above on a column.
An animation stand with a 35 mm camera. An animation stand is a device assembled for the filming of any kind of animation that is placed on a flat surface, including cel animation, graphic animation, clay animation, and silhouette animation. Traditionally, the flat surface that the animation rests on is some kind of table that the animator sits ...
Used in reference to maximum continuous shooting rate or video. [17] GIF: Graphics Interchange Format. A computer file format for coloured images, restricted to 256 colours and useful for small file-size. [8] GN: Guide number. A value indicating the power of an electronic flash apparatus, and used to estimate exposure. GN = distance × f-number.
An animation camera manufactured by Crass, Berlin, in 1957. An animation camera, a type of rostrum camera, is a movie camera specially adapted for frame-by-frame shooting of animation. It consists of a camera body with lens and film magazines, and is most often placed on a stand that allows the camera to be raised and lowered above a table ...
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Stand-ins are distinguished from doubles, who replace actors on camera from behind, in makeup, or during dangerous stunts. Stand-ins do not appear on camera. However, on some productions the jobs of stand-in and double may be done by the same person. In rare cases, a stand-in will appear on screen, sometimes as an in-joke.
The camera is attached to the ball by means of quick release plate or a simple UNC 1/4"-20 [7] screw. The socket encloses the rotating ball and also contains the controls for locking the ball. The socket has a slot on the side to allow the camera to be rotated to the portrait orientation. Ball heads come in varying degrees of complexity.
Where the camera is placed in relation to the subject can affect the way the viewer perceives the subject. Some of these many camera angles are the high-angle shot, low-angle shot, bird's-eye view, and worm's-eye view. A viewpoint is the apparent distance and angle from which the camera views and records the subject. [2]