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Initially, Ogg Theora was the recommended standard video format in HTML5, because it was not affected by any known patents. But on 10 December 2007, the HTML5 specification was updated, [8] replacing the reference to concrete formats: User agents should support Theora video and Vorbis audio, as well as the Ogg container format. with a ...
Shaka Player, an open source javascript player library for HTML5 MSE and EME video with DASH and HLS support [20] [21] The Video Player by Comcast Technology Solutions; THEOplayer by OpenTelly: HLS and MPEG-DASH player for cross-platform HTML5 support without the need for Flash fallback [22]
Nvidia announced 3D video support for WebM through HTML5 and their Nvidia 3D Vision technology. [47] [48] [49] On January 7, 2011, Rockchip released the world's first chip to host a full hardware implementation of 1080p VP8 decoding. The video acceleration in the RK29xx chip is handled by the WebM Project's G-Series 1 hardware decoder IP. [50]
jPlayer's development continued, and by July 2010 the final version of jPlayer the jQuery audio player plugin was released. After, jPlayer has been entirely reworked and released as jPlayer 2 in December 2010, now supporting video. [2] "We wanted to enable video in jPlayer.
YouTube supports the MSE. [24] Available players supporting MPEG-DASH using the MSE and EME are NexPlayer, [25] THEOplayer [26] by OpenTelly, the bitdash MPEG-DASH player, [27] [28] dash.js [29] by DASH-IF or rx-player. [30] Note that certainly in Firefox and Chrome, EME does not work unless the media is supplied via Media Source Extensions.
Apple promoted HTML5 as an alternative to Flash for video and other content on the iOS, citing performance and security reasons for not allowing Adobe Flash Player to be installed on iOS devices, including the iPhone, iPod Touch and iPad. [62]
Unreal Media Server – multi-protocol media server for streaming any file format and real time live audio/video to WebRTC, Flash, Silverlight, iOS, STB, HTML5 viewers VideoLAN – GPL Vidiator – Xenon Streaming Server
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.