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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    (Game systems that do not use square pixels could, however, yield different angles, including "true" isometric.) Therefore, this form of projection is more accurately described as a variation of dimetric projection, since only two of the three angles between the axes are equal to each other, i.e., (≈116.565°, ≈116.565°, ≈126.870°).

  3. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    Another result of using a wide-angle lens is a greater apparent perspective distortion when the camera is not aligned perpendicularly to the subject: parallel lines converge at the same rate as with a normal lens, but converge more due to the wider total field. For example, buildings appear to be falling backwards much more severely when the ...

  4. Perspective control - Wikipedia

    en.wikipedia.org/wiki/Perspective_control

    Thus any focal length lens mounted on a view camera or field camera, and many press cameras can be used with perspective control. Some interchangeable lens medium format , 35 mm film SLR , and Digital SLR camera systems have PC, shift, or tilt/shift lens options which allow perspective control and, in the case of a tilt/shift lens, plane of ...

  5. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

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  7. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Bubsy 3D, a platform game in the Bubsy series for the PlayStation, was negatively received due to its disorienting camera, poor graphics, sluggish controls, and the titular character's voice clips. Upon release Sushi-X of Electronic Gaming Monthly declared it "my first coaster award", and remarked, "Pretend your controller is filled with mud ...

  8. Camera angle - Wikipedia

    en.wikipedia.org/wiki/Camera_angle

    Where the camera is placed in relation to the subject can affect the way the viewer perceives the subject. Some of these many camera angles are the high-angle shot, low-angle shot, bird's-eye view, and worm's-eye view. A viewpoint is the apparent distance and angle from which the camera views and records the subject. [2]

  9. Tilt–shift photography - Wikipedia

    en.wikipedia.org/wiki/Tilt–shift_photography

    The 1961 35 mm f / 3.5 PC-Nikkor lens—the first perspective-control lens for a 35 mm camera. In photography, a perspective-control lens allows the photographer to control the appearance of perspective in the image; the lens can be moved parallel to the film or sensor, providing the equivalent of corresponding view camera movements.