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To make a custom Monopoly board, DO NOT edit this template. Copy the template code below, paste into your article or user page edit window, then follow the instructions for editing. Below is the template code (with standard property data filled in) that you can use to produce a board layout.
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
(If you're looking for a Monopoly board for general usage, have a look at Template:Monopoly board layout) This template can be used for a simple description, and is robust enough to handle alternate colors, nonstandard layouts and even the mega-boards with additional spaces. Below is an example of what this template produces.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
The benefits of tracking and counting tiles are widely known among competitive Scrabble players and tile tracking is considered a standard part of tournament play. [4] By tracking played tiles, players can learn what tiles remain unseen (either in the bag or on their opponent's rack) and use that information to make strategic decisions about what tiles to hold, which squares to block, and ...
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These 100 tiles are used for game transcription, where the numbering goes beyond 10. Even numbers are always white, and odd numbers are always black (since black gets to make the first move of the game). The numbering is limited to the 00-99 range for practical reasons, it is assumed that there will be a figure change at least every 100 play.