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The Inpatient is a survival horror game played from a first-person perspective.The player controls a patient suffering from amnesia within the Blackwood Sanatorium in 1952 during the aftermath of a mine collapse, with the intent on reclaiming their memories.
The game's 2012 and 2016 releases became a viral hit on various media platforms--especially YouTube--in large part due to the way the game messes with the player's computer. It is one of the first games to ever do this and set a precedent for other computer-altering games that succeed it [ citation needed ] .
Shockwave Assault (originally released as Shock Wave on the 3DO) is a science fiction combat flight simulation video game developed by Advanced Technology Group and published by Electronic Arts for various home video game consoles and PCs. The player takes control of a futuristic fighter plane to defeat extraterrestrial ships and tripods.
Sanitarium is a psychological horror point-and-click adventure video game that was originally released for Microsoft Windows.It was developed by DreamForge Intertainment and published by ASC Games in 1998. [3]
Until Dawn was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move. The motion controls were dropped when it became a PlayStation 4 game. The story was written by Larry Fessenden and Graham Reznick, who sought to create the video game equivalent of a slasher film. The development team took ...
Dr. Brain Thinking Games: IQ Adventure (1999) or Mind Venture - the second game is a third-person adventure where the player (Dr. Brain's test subject) has to find and use objects to restore a trans-dimensional device that has trapped him in a strange dimension filled with plant people, mole-men, and hostile robots.
Clive Barker's Undying is a horror first-person shooter video game developed by EA Los Angeles and published by EA Games. The game's story was written by acclaimed horror writer Clive Barker . He also provided the voice of Ambrose Covenant, a character in the game.
Intel ported the game to OpenGL ES to demonstrate a new mobile 3D chipset at the Game Developers Conference in 2005. [5] [13] A Cube port, intended as a technology demo was submitted to the iPhone in 2008, and was released to the iPhone App Store on November 18. [14] [15] A version of AssaultCube for Android was released in May 2021. [16]