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The biggest highlight to this line of notebook GPUs is the implementation of configured specifications close to (for the GTX 1060–1080) and exceeding (for the GTX 1050/1050 Ti) that of their desktop counterparts, as opposed to having "cut-down" specifications in previous generations.
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Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later Nvidia GPUs.
1 2 8–14.4 2.8 11.2 268.8 Unknown 49 Retail GeForce GT 625 February 19, 2013 GF119 292 79 810 — — 1620 898 (1796) 1 48:8:4 0.5 1 14.4 3.24 6.5 155.5 Unknown 30 OEM GeForce GT 630 [g] [h] April 24, 2012 GK107 TSMC 28 nm: 1300 118 PCIe 3.0 x16 875 — — 875 891 (1782) 192:16:16 1 2 28.5 128 14 14 336 14 1.2 50 May 15, 2012 GF108-400 ...
GeForce GTX 780, GTX 780 Ti, GTX TITAN, GTX TITAN BLACK, GTX TITAN Z: GK110 VP5 D February 2013 - GeForce GT 630 rev. 2, GT 635, GT 640 rev. 2, GT 710, GT 720, GT 730 (GDDR5), GT 730M, GT 735M, GT 740M: GK208 VP5 D April 2013 - GeForce GTX 745, GTX 750, GTX 750 Ti, GTX 850M, GTX 860M, 945M, GTX950M, GTX960M: GM107 VP6 E February 2014
On April 7, 2010, Nvidia released [18] the GeForce GTX 470 and GTX 480, the first cards based on the new Fermi architecture, codenamed GF100; they were the first Nvidia GPUs to utilize 1 GB or more of GDDR5 memory. The GTX 470 and GTX 480 were heavily criticized due to high power use, high temperatures, and very loud noise that were not ...
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
The GTX 1650 features both a GDDR5 and GDDR6 version. Like the GeForce 20 series, the GeForce 16 series was followed by the GeForce 30 series. The 16 series was the last GPU generation of the GeForce series that did not support hardware-accelerated real-time ray tracing and was therefore marketed under the GTX instead of RTX prefix.