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  2. Druid - DND 5th Edition

    dnd5e.wikidot.com/druid

    Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.

  3. Druid Spell List - DND 5th Edition

    dnd5e.wikidot.com/spells:druid

    This druid spell list includes optional spells available from Tasha's Cauldron of Everything, as well as spells from Unearthed Arcana. For the druid spell list without optional spells, see Core Druid Spell List

  4. Druid: Circle of the Moon - DND 5th Edition

    dnd5e.wikidot.com/druid:moon

    Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood. Source: Player's Handbook.

  5. Druid: Circle of Wildfire - DND 5th Edition

    dnd5e.wikidot.com/druid:wildfire

    When you join this circle at 2nd level, you have formed a bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Wildfire Spells table.

  6. Druid: Circle of Spores - DND 5th Edition

    dnd5e.wikidot.com/druid:spores

    Druid: Circle of Spores. Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life.

  7. Druid: Circle of the Shepherd - DND 5th Edition

    dnd5e.wikidot.com/druid:shepherd

    Members of this circle become adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with them. Source: Xanathar's Guide to Everything.

  8. Druid: Circle of the Land - DND 5th Edition

    dnd5e.wikidot.com/druid:land

    At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land – arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark – and consult the associated list of spells.

  9. Druid: Circle of Dreams - DND 5th Edition

    dnd5e.wikidot.com/druid:dreams

    Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder.

  10. Druid: Circle of Stars - DND 5th Edition

    dnd5e.wikidot.com/druid:stars

    The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos. Many druids of this circle keep records of ...

  11. Circle of the Primeval (UA) - DND 5th Edition

    dnd5e.wikidot.com/druid:primeval-ua

    2nd-Level Circle of the Primeval Feature. Your connection to the mighty primeval behemoths allows you new insight into the ancient world. You gain proficiency in the History skill. When you make an Intelligence (History) check, you can roll a d4 and add the number rolled to the ability check.