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  2. Edusim - Wikipedia

    en.wikipedia.org/wiki/Edusim

    The goal of the Edusim project is to provide an example platform, and initial resources for demonstrating the use of lesson driven 3D virtual environments in the classroom or for training purposes using interactive surfaces and/or whiteboards as the hardware platform for the "immersive touch" 3D NUI direct manipulation of the 3D learning content.

  3. Interactive whiteboard - Wikipedia

    en.wikipedia.org/wiki/Interactive_whiteboard

    An interactive whiteboard (IWB) device can either be a standalone computer or a large, functioning touchpad for computers to use. Interactive whiteboards are widely used in classrooms, boardrooms, and training environments, providing an innovative way to share information, facilitate discussions, and enhance the overall learning or business communication experience.

  4. Early Years Learning Framework - Wikipedia

    en.wikipedia.org/wiki/Early_Years_Learning_Framework

    The Early Years Learning Framework (commonly known as EYLF), [1] together with the National Quality Standard (or NQS), [2] forms the policies around early childhood education in Australia. In January 2023 the Australian Education ministers approved proposed changes and endorsed the use of Version 2 of the EYLF under the National Quality ...

  5. Smart Technologies - Wikipedia

    en.wikipedia.org/wiki/Smart_Technologies

    Smart Technologies [2] (styled as SMART Technologies) is a Canadian company headquartered in Calgary, Alberta, Canada and wholly owned by Foxconn. [2] Founded in 1987, SMART is best known as the developer of interactive whiteboards branded as the "Smart Board" (styled as SMART Board) popularly used in education and business.

  6. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  7. Victorian Early Years Learning and Development Framework

    en.wikipedia.org/wiki/Victorian_Early_Years...

    A key difference between the two frameworks include how EYLF focuses on children from birth to five years of age, while VEYLDF extends to eight years. [3] [4] Both frameworks share the same five learning and development outcomes, with the VEYLDF linking to the first three year levels of the Victorian curriculum F-10 (Foundation - year 10). [5]

  8. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.

  9. Computer-assisted language learning - Wikipedia

    en.wikipedia.org/wiki/Computer-assisted_language...

    Most of these early programs still exist in modernised versions. Since the 1990s, it has become increasingly difficult to categorise CALL as it now extends to the use of blogs, wikis, social networking, podcasting, Web 2.0 applications, language learning in virtual worlds and interactive whiteboards (Davies et al. 2010: Section 3.7). [9]