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  2. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS. [4]

  3. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The archaeology community is now creating 3D models of cultural heritage for research and visualization. [27] [28] The engineering community utilizes them as designs of new devices, vehicles and structures as well as a host of other uses. In recent decades the earth science community has started to construct 3D geological models as a standard ...

  5. Unity (user interface) - Wikipedia

    en.wikipedia.org/wiki/Unity_(user_interface)

    It was also noted that this version of Unity would not visually differ much from Unity 7. [ 83 ] In April 2016 Ubuntu 16.04 was released with Unity 7, not Unity 8, as the default user interface, though Unity 8 could be installed through the Ubuntu software repositories as an optional, preview package. [ 84 ]

  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    If the mesh is a UV sphere, for example, the modeller might transform it into an equirectangular projection. Once the model is unwrapped, the artist can paint a texture on each triangle individually, using the unwrapped mesh as a template. When the scene is rendered, each triangle will map to the appropriate texture from the "decal sheet".

  7. Model transformation - Wikipedia

    en.wikipedia.org/wiki/Model_transformation

    A model transformation, in model-driven engineering, is an automated way of modifying and creating platform-specific model from platform-independent ones. An example use of model transformation is ensuring that a family of models is consistent, in a precise sense which the software engineer can define. The aim of using a model transformation is ...

  8. Distance transform - Wikipedia

    en.wikipedia.org/wiki/Distance_transform

    The map labels each pixel of the image with the distance to the nearest obstacle pixel. A most common type of obstacle pixel is a boundary pixel in a binary image. See the image for an example of a Chebyshev distance transform on a binary image. A distance transformation. Usually the transform/map is qualified with the chosen metric.

  9. Transform, clipping, and lighting - Wikipedia

    en.wikipedia.org/wiki/Transform,_clipping,_and...

    As more and more games were optimised for hardware transform and lighting, the KYRO II lost its performance advantage and is not supported by most modern games. Futuremark 's 3DMark 2000 heavily utilized hardware T&L, which resulted in the Voodoo 5 and Kyro II both scoring poorly in the benchmark tests, behind budget T&L video cards such as the ...