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  2. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

  3. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Free-to-play Free-to-play games do not require the player to purchase the title to play, though access to some features and content may require purchase of a subscription or via microtransactions. Freemium Games that are free to play to start, but limit how far the player can progress before they must purchase the game. Subscription model (Pay ...

  4. Multi-channel network - Wikipedia

    en.wikipedia.org/wiki/Multi-channel_network

    A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.

  5. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    Free-to-play games cost no money to buy and play but offer purchasable items in-game in order to turn a profit. Items can range from clothes, weapon accessories, emotes, and more. Due to its popularity among live streamers and easy accessibility for viewers to play, free-to-play games blew up in popularity in the video game community.

  6. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Smartphone, console, and PC games all have conformed to the use of microtransactions due to its high profitability. [71] Many companies and games, especially smartphone games, have taken on a business model that offer their games for free and then relying purely on the success of microtransactions to turn a profit. [71]

  7. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    Stella Chung, writing for IGN and using MultiVersus as an example, criticized the lack of access when live service games go offline, especially for those who invest money in it. She also pointed out the oversaturation of the market with free-to-play live service games, and that many live service games struggle, leading to them shutting down. [19]

  8. YouTube Suspends All Monetization in Russia, Blocks ... - AOL

    www.aol.com/entertainment/youtube-suspends...

    YouTube has suspended all monetization programs for users in Russia — after previously halting ads in the country — given the ongoing Russian military assault on Ukraine, the video giant ...

  9. Free-to-play - Wikipedia

    en.wikipedia.org/wiki/Free-to-play

    Free-to-play games are free to install and play, but once the player enters the game, the player is able to purchase content such as items, maps, and expanded customization options. [7] Some games, such as id Software's Quake Live , [ 8 ] also use in-game advertising to provide income for free-to-play games.