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  2. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric graph paper can be placed under a normal piece of drawing paper to help achieve the effect without calculation. In a similar way, an isometric view can be obtained in a 3D scene. Starting with the camera aligned parallel to the floor and aligned to the coordinate axes, it is first rotated horizontally (around the vertical axis) by ± ...

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...

  4. Isometric - Wikipedia

    en.wikipedia.org/wiki/Isometric

    Isometric platform game, a video game subgenre. Isometric process , a thermodynamic process at constant volume (also isovolumetric) Isometric projection (or "isometric perspective"), a method for drawing three-dimensional objects on flat paper so that a cubical grid is projected onto an equilateral triangle grid and distances aligned with the ...

  5. Isometric graphics in video games - Wikipedia

    en.wikipedia.org/?title=Isometric_graphics_in...

    Retrieved from "https://en.wikipedia.org/w/index.php?title=Isometric_graphics_in_video_games&oldid=864491695"

  6. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    In isometric projection, the most commonly used form of axonometric projection in engineering drawing, [4] the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. As the distortion caused by foreshortening is uniform, the proportionality between lengths is ...

  7. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  8. Isometry - Wikipedia

    en.wikipedia.org/wiki/Isometry

    A global isometry, isometric isomorphism or congruence mapping is a bijective isometry. Like any other bijection, a global isometry has a function inverse. The inverse of a global isometry is also a global isometry. Two metric spaces X and Y are called isometric if there is a bijective isometry from X to Y.

  9. Isometric drawing - Wikipedia

    en.wikipedia.org/?title=Isometric_drawing&...

    From Wikipedia, the free encyclopedia. Redirect page