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  2. List of unit testing frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_unit_testing...

    Limited C++ set by design to keep usage easy and allow it to work on embedded platforms. C++ is buried in macros so the learning curve for C programmers is minimal. Ported to Symbian. Has a mocking support library CppUMock Criterion: Yes: Yes: Yes: Yes: Yes [49] MIT: Unit testing framework with automatic test registration. Supports theories and ...

  3. Happy path - Wikipedia

    en.wikipedia.org/wiki/Happy_path

    Happy day (or sunny day) scenario and golden path are slang synonyms for happy path. [6] In use case analysis, there is only one happy path, but there may be any number of additional alternate path scenarios which are all valid optional outcomes.

  4. Scenario testing - Wikipedia

    en.wikipedia.org/wiki/Scenario_testing

    Scenario testing is a software testing activity that uses scenarios: hypothetical stories to help the tester work through a complex problem or test system. The ideal scenario test is a credible, complex, compelling or motivating story; the outcome of which is easy to evaluate. [ 1 ]

  5. Best, worst and average case - Wikipedia

    en.wikipedia.org/wiki/Best,_worst_and_average_case

    Development and choice of algorithms is rarely based on best-case performance: most academic and commercial enterprises are more interested in improving average-case complexity and worst-case performance. Algorithms may also be trivially modified to have good best-case running time by hard-coding solutions to a finite set of inputs, making the ...

  6. Scenario (computing) - Wikipedia

    en.wikipedia.org/wiki/Scenario_(computing)

    In computing, a scenario (UK: / s ɪ ˈ n ɑː r i oʊ /, US: / s ə ˈ n ɛər i oʊ /; loaned from Italian scenario (pronounced [ʃeˈnaːrjo]), from Latin scena 'scene' [1]) is a narrative of foreseeable interactions of user roles (known in the Unified Modeling Language as 'actors') and the technical system, which usually includes computer hardware and software.

  7. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal , prototype-oriented, classless , or instance-based programming.

  8. Virtual inheritance - Wikipedia

    en.wikipedia.org/wiki/Virtual_inheritance

    Virtual inheritance is a C++ technique that ensures only one copy of a base class ' s member variables are inherited by grandchild derived classes. Without virtual inheritance, if two classes B and C inherit from a class A , and a class D inherits from both B and C , then D will contain two copies of A ' s member variables: one via B , and one ...

  9. SystemC - Wikipedia

    en.wikipedia.org/wiki/SystemC

    SystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation).These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax.