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Cemu is a free and open-source Wii U emulator, first released on October 13, 2015 for Microsoft Windows [1] [3] [4] as a closed-source emulator developed by Exzap and Petergov. [5] With the release of Cemu 2.1 on August 27 2024 it gained stable support for Linux and macOS. Though still under development, it is able to run the majority of games ...
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Continuing this year's earlier work on graphics performance-related matters, Dolphin developers implemented a solution for the long-standing problem known as shader compilation stuttering. [76] The stuttering is caused by the emulator waiting for the graphics driver to compile shaders required for new environments or objects.
When a cache line is reused the RRPV is set to zero, indicating that the line has been reused once and is likely to be reused again. On a cache miss, the line with an RRPV equal to the maximum possible RRPV is evicted; with 3-bit values, a line with an RRPV of 2 3 - 1 = 7 is evicted. If no lines have this value, all RRPVs in the set are ...
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. [1] A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations.
Set-associative cache is a trade-off between direct-mapped cache and fully associative cache. A set-associative cache can be imagined as a n × m matrix. The cache is divided into ‘n’ sets and each set contains ‘m’ cache lines. A memory block is first mapped onto a set and then placed into any cache line of the set.
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch , an oil painting or an ink painting .