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The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer
Modern scroll wheel on 5-button mouse. (2008) Eric Michelman, a graduate from MIT, is credited with inventing the now commonplace computer input device known as the scroll wheel. Scroll wheels are most often located between the left and right-click buttons on modern computer mice.
IBM sold a mouse with a pointing stick in the location where a scroll wheel is common now. A pointing stick on a mid-1990s-era Toshiba laptop. The two buttons below the keyboard act as a computer mouse: the top button is used for left-clicking while the bottom button is used for right-clicking.
Universal Scrolling is a software function within IntelliPoint that allows a scroll wheel to work with programs that do not natively support that method of input. If a program supports scroll wheels natively, the Universal Scrolling feature will generally not interfere with the native implementation.
Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.
Mouse wheel may refer to: Hamster wheel; Treadmill; Treadwheel; The scroll wheel of a computer mouse This page was last edited on 5 ...
A scroll wheel on a conventional mouse may also be used. Moving the wheel in a desired direction moves the content in the same direction. [16] Most mice contain scroll wheels that only scroll up and down, but some mice contain scroll wheels that allow the user to scroll in any direction (up, down, left or right), including diagonal directions.
In computer graphics programming, hit-testing (hit detection, picking, or pick correlation [1]) is the process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen.