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The game was conceptualised at Data Becker in 1998 and developed in less than 23 months. [5] In Germany, the game was released in late December 2000; [5] a release in North America followed on 15 January 2001. [1] The game was released for Microsoft Windows, specifically supporting the Windows 95, 98, 2000 and Me versions. [6]
Ys (イース, Īsu, ) / iː s / is a Japanese role-playing video game series and one of Nihon Falcom's flagship franchises. [1] The series started on the PC-8801 in 1987. The games take place in a fictional world with some geographical resemblance to Earth , and chronicle the adventures of Adol Christin, a red-haired swordsman, and his companions.
The highest selling arcade game of the year is F-1. 1977 – The Atari Video Computer System (later the Atari 2600) is released as the first widely popular home video game console. [5] 1978 – Space Invaders is released, popularizing the medium and beginning the golden age of arcade video games. [6]
Nippon Ichi Software, Inc. (株式会社日本一ソフトウェア, Nippon Ichi Sofutowea, known as Prism Kikaku Ltd. from July 1993 to July 1995) is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games , most notably the Disgaea and Marl Kingdom series.
The Arapaho Project" is an effort made by the Arapaho people to promote and restore their traditional language and culture. [8] Despite hope for the language, its relatively few active users and the fact that it has seen recent population decreases render Arapaho an endangered language .
The Arapaho autonym is Hinono'eino or Inun-ina ("our people" or "people of our own kind"). They refer to their tribe as Hinono'eiteen (Arapaho Nation). The Cheyenne called them Hitanwo'iv or Hetanevoeo/Hetanevo'eo'o ("People of the Sky" or "Cloud People"); the Dakota as Mahpíyato ("Blue Cloud Men"), and the Lakota and Nakota referred to them ...
This is a list of games created by Maxis. Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game. Maxis is the creator of the best-selling PC game of all time, The Sims, and its sequel, The ...
The team avoided including a mini-map as part of the game's head-up display as the team wanted to encourage players to have the curiosity to freely explore the game's world. [12] Désilets envisioned the game as the first part of a trilogy, [ 6 ] and that this first title will end when the player character reaches a stage that resembles Lucy .