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Problem behaviors in the classroom that would benefit from extinction may include off-task behaviors, blurting, yelling, interrupting and use of inappropriate language. [13] The use of extinction has been used primarily when the problem behaviors interfered with successful classroom outcomes. [14]
Observers and researchers must come to a consensus ahead of time regarding how behaviors are defined, and what constructs these behaviors represent. [5] For example, in Thomas Dishion's study on the cyclical nature of deviancy in male adolescent dyads, he explicitly defines the ways in which each behavior was recorded and coded.
Graduated-interval recall is a type of spaced repetition published by Paul Pimsleur in 1967. [38] It is used in the Pimsleur language learning system and is particularly suited to programmed audio instruction due to the very short times (measured in seconds or minutes) between the first few repetitions, as compared to other forms of spaced ...
As they have not been recited and rehearsed, they are not moved into long-term memory and are thus lost. A task as simple as counting backwards can change memory recall; however an empty delay interval has no effect. [45] This is because the person can continue to rehearse the items in their working memory to be remembered without interference.
[17] A behavioral trap requires only a simple response to enter the trap, yet once entered, the trap cannot be resisted in creating general behavior change. It is the use of a behavioral trap that increases a person's repertoire, by exposing them to the naturally occurring reinforcement of that behavior. Behavioral traps have four characteristics:
A behavior may be learned socially, but the fact that it was learned socially does not necessarily mean it will last. The fact that the behavior is rewarding has a role in cultural stability as well. The ability for socially-learned behaviors to stabilize across generations is also mitigated by the complexity of the behavior.
Each log is a unique record of the child's thinking and learning. The logs are usually a visually oriented development of earlier established models of learning journals, which can become an integral part of the teaching and learning program and have had a major impact on their drive to develop a more independent learner.
The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...