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TIS-100 is a programming/puzzle video game developed by Zachtronics Industries. The game has the player develop mock assembly language code to perform certain tasks on a fictional, virtualized 1970s computer that has been corrupted. The game was released for Windows, OS X, and Linux personal computers in July 2015.
The source code for the Microsoft Windows version of the 2000 video game Monopoly was leaked in August 2018. [177] [178] Mortal Kombat II: 1993 2022 Arcade Fighting: Midway Games: During October 25–27, 2022, Jason Scott uploaded to GitHub 13 repositories containing source code for a variety of video games, including the arcade version of ...
In 2012 the assembly language source code of the Konix version of the game was released on GitHub. [474] [475] Aztaka: 2009 2011 Action role-playing game: Proprietary: Citérémis In 2011 Independent game developer Citérémis released a "Developer's Edition" of Aztaka for $9.99 which included also the source code of the game. [476] [477 ...
For example, if the secret word is heat, a guess of coin would result in "0 bulls, 0 cows" (none of the guessed letters are present); a guess of eats would result in "0 bulls, 3 cows" (since E, A, and T are all present, but in the wrong positions from the guess), and a guess of teal would result in "2 bulls, 1 cow" (since E and A are in the ...
libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]
Core War is a 1984 programming game created by D. G. Jones and A. K. Dewdney in which two or more battle programs (called "warriors") compete for control of a virtual computer. These battle programs are written in an abstract assembly language called Redcode. The standards for the language and the virtual machine were initially set by the ...
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It offers dynamic memory allocation primitives designed to make it well-suited to running in constant memory on a video game console. GOAL has extensive support for inlined assembly language code using a special rlet form, [1] allowing programs to freely mix assembly and higher-level constructs within one function.