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The original game is expanded upon by expansions and extensions: the former adds new gameplay to Settlers, while the latter adds the ability to add two more players to the game, creating a game for six players. The 5-6 player extension of the base game itself was released in 1996.
Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1] 1969: The Sumer Game: Richard Merrill: Historical: MAIN: Adaptation of The Sumerian Game. [1] 1975: Hamurabi: David H. Ahl: Historical: MAIN: Expanded version of The Sumer Game.
Catan: Cities & Knights (German: Städte und Ritter), formerly The Cities and Knights of Catan, is an expansion to the board game The Settlers of Catan for three to four players (five to six player play is also possible with the Settlers and Cities & Knights five to six player extensions; two-player play is possible with the Traders & Barbarians expansion).
A settlement must first be built before a player can switch from building roads to building ships, or vice versa. Thus, a chain of ships is always anchored at a settlement on the coast. A shipping line that is not anchored at both ends by different settlements can also move the last ship at the open end, although this can only be done once per ...
The game's economic model is considerably streamlined when compared to previous Settlers titles. [35] A settler in a resource building will walk to the nearest source of raw materials, gather them, and return to his building. When the building is full, one of the settlers living there will take the resources to the Storehouse.
A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities ...
The Settlers II is a city-building game with real-time strategy elements, [8] [9] in which the primary goal on each map is to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories, ultimately gaining control of either the entire map, or a certain predetermined section of it. [10]
Players build cities, using dams to make the wasteland more habitable and water wheels for power. Players must plan for periods of drought, which cause water levels to fall. This can cause crops to fail and make it difficult to collect the lumber necessary for building. New settlements can be built at any time, which are administered separately ...