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  2. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    3D game character animated using skeletal animation In this .gif of a 2D Flash animation, each 'stick' of the figure is keyframed over time to create motion. In most 3D computer animation systems, an animator creates a simplified representation of a character's anatomy, which is analogous to a skeleton or stick figure. [45]

  3. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Somewhat similarly, characters and plots for video games (an interactive form of animation that became its own medium) have been derived from films and vice versa. [38] Some of the original content produced for the screen can be used and marketed in other media. Stories and images can easily be adapted into children's books and other printed media.

  4. Category:Video game characters - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_characters

    Cryonically preserved characters in video games (12 P) L. LGBTQ characters in video games (5 C, 24 P) N. Nobility characters in video games (6 C, 29 P) O.

  5. File:Edge (video game) edge time, animated.gif - Wikipedia

    en.wikipedia.org/wiki/File:Edge_(video_game...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images ) or dynamic (i.e. moving images).

  7. Machinima - Wikipedia

    en.wikipedia.org/wiki/Machinima

    Garry's Mod and Source Filmmaker include the ability to manipulate characters and objects in real-time, though the former relies on community addons to take advantage of certain engine features, and the latter renders scenes using non-real-time effects. In the Halo video game series

  8. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...

  9. List of video game mascots - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_mascots

    A video game mascot is a mascot that is used by video game companies to promote both the company and their specific video game series and franchises. [1] Video game mascots are sometimes considered to be similar to those at sporting events, with larger-than-life animals, such as Pikachu or Crash Bandicoot. [1] However, some video game mascots ...