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  2. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    min-conflicts solution to 8 queens. An alternative to exhaustive search is an 'iterative repair' algorithm, which typically starts with all queens on the board, for example with one queen per column. [21] It then counts the number of conflicts (attacks), and uses a heuristic to determine how to improve the placement of the queens.

  3. Mathematical chess problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_chess_problem

    The most famous problem of this type is the eight queens puzzle. Problems are further extended by asking how many possible solutions exist. Further generalizations apply the problem to NxN boards. [3] [4] An 8×8 chessboard can have 16 independent kings, 8 independent queens, 8 independent rooks, 14 independent bishops, or 32 independent ...

  4. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution. [1]

  5. Min-conflicts algorithm - Wikipedia

    en.wikipedia.org/wiki/Min-conflicts_algorithm

    Min-Conflicts solves the N-Queens Problem by selecting a column from the chess board for queen reassignment. The algorithm searches each potential move for the number of conflicts (number of attacking queens), shown in each square. The algorithm moves the queen to the square with the minimum number of conflicts, breaking ties randomly.

  6. Rook polynomial - Wikipedia

    en.wikipedia.org/wiki/Rook_polynomial

    For the usual chessboard (8 × 8), G 8 = 2 4 × 4! = 16 × 24 = 384 centrally symmetric arrangements of 8 rooks. One such arrangement is shown in Fig. 2. One such arrangement is shown in Fig. 2. For odd-sized boards (containing 2 n + 1 ranks and 2 n + 1 files) there is always a square that does not have its symmetric double − this is the ...

  7. Board representation (computer chess) - Wikipedia

    en.wikipedia.org/wiki/Board_representation...

    Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.

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  9. Zero-suppressed decision diagram - Wikipedia

    en.wikipedia.org/wiki/Zero-suppressed_decision...

    The ZDD for S8 consists of all potential solutions of the 8-Queens problem. For this particular problem, caching can significantly improve the performance of the algorithm. Using cache to avoid duplicates can improve the N-Queens problems up to 4.5 times faster than using only the basic operations (as defined above), shown in Figure 10.