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  2. Matching law - Wikipedia

    en.wikipedia.org/wiki/Matching_law

    The matching law can be applied to situations involving a single response maintained by a single schedule of reinforcement if one assumes that alternative responses are always available to an organism, maintained by uncontrolled "extraneous" reinforcers. For example, an animal pressing a lever for food might pause for a drink of water.

  3. Melioration theory - Wikipedia

    en.wikipedia.org/wiki/Melioration_theory

    Melioration theory in behavioral psychology is a theoretical algorithm that predicts the matching law. [1] Melioration theory is used as an explanation for why an organism makes choices based on the rewards or reinforcers it receives. The principle of melioration states that animals will invest increasing amounts of time and/or effort into ...

  4. Matching - Wikipedia

    en.wikipedia.org/wiki/Matching

    Matching (graph theory), in graph theory, a set of edges without common vertices; Graph matching, detection of similarity between graphs; Matching (statistics), a technique for reducing bias when analyzing data from observational studies; Pattern matching, in computer science, a way to recognize patterns in strings or more general sequences of ...

  5. Matching (statistics) - Wikipedia

    en.wikipedia.org/wiki/Matching_(statistics)

    Matching is a statistical technique that evaluates the effect of a treatment by comparing the treated and the non-treated units in an observational study or quasi-experiment (i.e. when the treatment is not randomly assigned).

  6. Matching hypothesis - Wikipedia

    en.wikipedia.org/wiki/Matching_hypothesis

    The hypothesis is derived from the discipline of social psychology and was first proposed by American social psychologist Elaine Hatfield and her colleagues in 1966. [2] Successful couples of differing physical attractiveness may be together due to other matching variables that compensate for the difference in attractiveness. [3]

  7. Principles of grouping - Wikipedia

    en.wikipedia.org/wiki/Principles_of_grouping

    The law of common fate is used extensively in user-interface design, for example where the movement of a scrollbar is synchronised with the movement (i.e. cropping) of a window's content viewport; the movement of a physical mouse is synchronised with the movement of an on-screen arrow cursor, and so on.

  8. Intersubjectivity - Wikipedia

    en.wikipedia.org/wiki/Intersubjectivity

    Intersubjectivity is a term coined by social scientists beginning around 1970 [citation needed] to refer to a variety of types of human interaction. The term was introduced to psychoanalysis by George E. Atwood and Robert Stolorow, who consider it a "meta-theory" of psychoanalysis. [1]

  9. Context effect - Wikipedia

    en.wikipedia.org/wiki/Context_effect

    "THE CAT" is a classic example of context effect. We have little trouble reading "H" and "A" in their appropriate contexts, even though they take on the same form in each word . A context effect is an aspect of cognitive psychology that describes the influence of environmental factors on one's perception of a stimulus. [ 1 ]