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  2. Ackermann function - Wikipedia

    en.wikipedia.org/wiki/Ackermann_function

    The Ackermann function, due to its definition in terms of extremely deep recursion, can be used as a benchmark of a compiler's ability to optimize recursion. The first published use of Ackermann's function in this way was in 1970 by Dragoș Vaida [27] and, almost simultaneously, in 1971, by Yngve Sundblad. [14]

  3. Ackermann's formula - Wikipedia

    en.wikipedia.org/wiki/Ackermann's_Formula

    In control theory, Ackermann's formula is a control system design method for solving the pole allocation problem for invariant-time systems by Jürgen Ackermann. [1] One of the primary problems in control system design is the creation of controllers that will change the dynamics of a system by changing the eigenvalues of the matrix representing the dynamics of the closed-loop system. [2]

  4. Hyperoperation - Wikipedia

    en.wikipedia.org/wiki/Hyperoperation

    In 1928, Wilhelm Ackermann defined a 3-argument function (,,) which gradually evolved into a 2-argument function known as the Ackermann function. The original Ackermann function ϕ {\displaystyle \phi } was less similar to modern hyperoperations, because his initial conditions start with ϕ ( a , 0 , n ) = a {\displaystyle \phi (a,0,n)=a} for ...

  5. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  6. Ackermann steering geometry - Wikipedia

    en.wikipedia.org/wiki/Ackermann_steering_geometry

    Ackermann geometry. The Ackermann steering geometry (also called Ackermann's steering trapezium) [1] is a geometric arrangement of linkages in the steering of a car or other vehicle designed to solve the problem of wheels on the inside and outside of a turn needing to trace out circles of different radii.

  7. List of mathematical functions - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_functions

    Ackermann function: in the theory of computation, a computable function that is not primitive recursive. Dirac delta function: everywhere zero except for x = 0; total integral is 1. Not a function but a distribution, but sometimes informally referred to as a function, particularly by physicists and engineers.

  8. PR (complexity) - Wikipedia

    en.wikipedia.org/wiki/PR_(complexity)

    PR is the complexity class of all primitive recursive functions—or, equivalently, the set of all formal languages that can be decided in time bounded by such a function. . This includes addition, multiplication, exponentiation, tetration, e

  9. Algorithm characterizations - Wikipedia

    en.wikipedia.org/wiki/Algorithm_characterizations

    Kleene et al. (cf §55 General recursive functions p. 270 in Kleene 1952) had to add a sixth recursion operator called the minimization-operator (written as μ-operator or mu-operator) because Ackermann (1925) produced a hugely growing function—the Ackermann function—and Rózsa Péter (1935) produced a general method of creating recursive ...