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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  5. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  6. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  7. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    This is especially taking up more notice as other problems are corrected, such as a lack of tools, libraries, artists and coders. A more central knowledge bank, texture library, and discussion area had been lacking. [495] Traditionally free software video games were developed as individual projects, some small scale and others larger scale. [215]

  8. Java Web Services Development Pack - Wikipedia

    en.wikipedia.org/wiki/Java_Web_Services...

    The Java Web Services Development Pack (JWSDP) is a free software development kit (SDK) for developing Web Services, Web applications and Java applications with the newest technologies for Java. Oracle replaced JWSDP with GlassFish. [1] All components of JWSDP are part of GlassFish and WSIT and several are in Java SE 6 ("Mustang").

  9. Java Web Start - Wikipedia

    en.wikipedia.org/wiki/Java_Web_Start

    To run Java Web Start-based application after the release of Java 11, the company Karakun AG has released the open source tool OpenWebStart, based on IcedTea-Web. [9] The tool includes all the functionality of IcedTea-Web and adds extended features, such as native installers for Mac OS, Windows, and Linux.

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