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  2. How to allocate more RAM to 'Minecraft' and help your ... - AOL

    www.aol.com/news/allocate-more-ram-minecraft...

    To reallocate RAM to "Minecraft," you'll have to edit the game's settings through whatever launcher app you use. ... 800-290-4726 more ways to reach us. Sign in. Mail. 24/7 Help.

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.

  4. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [73] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy.

  5. Memory management - Wikipedia

    en.wikipedia.org/wiki/Memory_management

    Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory.The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed.

  6. Memory pool - Wikipedia

    en.wikipedia.org/wiki/Memory_pool

    A simple memory pool module can allocate, for example, three pools at compile time with block sizes optimized for the application deploying the module. The application can allocate, access and free memory through the following interface: Allocate memory from the pools. The function will determine the pool where the required block fits in.

  7. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program. An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "fast RAM" if it was available.

  8. 3 GB barrier - Wikipedia

    en.wikipedia.org/wiki/3_GB_barrier

    With 4 GiB or more of RAM installed, and with RAM occupying a contiguous range of addresses starting at 0, some of the MMIO locations will overlap with RAM addresses. On machines with large amounts of video memory, MMIO locations have been found to occupy as much as 1.8 GB of the 32-bit address space. [12]

  9. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    Allocating more memory on the stack than is available can result in a crash due to stack overflow. This is also why functions that use alloca are usually prevented from being inlined: [ 2 ] should such a function be inlined into a loop, the caller would suffer from an unanticipated growth in stack usage, making an overflow much more likely.