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  2. List of video game console emulators - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    Multi-system emulators are capable of emulating the functionality of multiple systems. higan; MAME (Multiple Arcade Machine Emulator) Mednafen; MESS (Multi Emulator Super System), formerly a stand-alone application and now part of MAME; OpenEmu

  3. Mupen64Plus - Wikipedia

    en.wikipedia.org/wiki/Mupen64Plus

    Mupen64Plus, formerly named Mupen64-64bit and Mupen64-amd64, is a free and open-source, cross-platform Nintendo 64 emulator, written in the programming languages C and C++.It allows users to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew.

  4. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  5. higan (emulator) - Wikipedia

    en.wikipedia.org/wiki/Higan_(emulator)

    Higan is a free and open source emulator for multiple video game consoles, including the Super Nintendo Entertainment System.It was developed by Near.Originally called bsnes [4] (which was later reused for a new emulator by the same developer), the emulator is notable for attempting to emulate the original hardware as accurately as possible through low-level, cycle-accurate emulation and for ...

  6. Category:Nintendo 64 emulators - Wikipedia

    en.wikipedia.org/wiki/Category:Nintendo_64_emulators

    Pages in category "Nintendo 64 emulators" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes. D. Delta (emulator) L.

  7. Project64 - Wikipedia

    en.wikipedia.org/wiki/Project64

    Project64 is a free and open-source Nintendo 64 emulator written in the programming languages C and C++ for Microsoft Windows. [3] This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components.

  8. PlayStation Portable homebrew - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Portable_homebrew

    The reverse engineering process to understand the PSP hardware started shortly after the advent of homebrew unsigned code execution. This effort led to development of Toolchain [3] and SDK [4] by enthusiasts and paved the way to utilise vector floating point co-processor, GPU and audio capabilities of the device without asking Sony for permission.

  9. RetroN - Wikipedia

    en.wikipedia.org/wiki/RetroN

    This was because the console used the Genesis Plus GX and SNES9x Next emulators to launch some games. Both of the emulators are filed under a non-commercial license, thus meaning they cannot be used in commercial products, such as the RetroN 5. [24] Hyperkin released the first RetroN 5 special edition called Hyper Beach a few years later.