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JumpStart Toddlers is a 1996 educational video game and the fourth within the JumpStart franchise. An enhanced version was released in 2000. While the game itself received generally positive reviews, much of the commentary surrounding this title was as a key example of a burgeoning controversial lap-ware video gaming market, targeting children aged 5 and under.
An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.
Flintobox started off in 2013 with products for 4-8 year olds. Each box contains 3-4 play based activities [10] that bring about overall development of the child. It is educational and is designed by child development experts to make learning more engaging and healthy for kids.
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Interactive toys for 6-month-old babies can help with fine and gross motor ... Manager of Early Childhood Development Research at the Fisher-Price Play Lab tells Woman's ... 4-in-1 Learning Bot.
Lamaze's toys are designed based on a three-step model of infant development which consists of the stages "awakening the senses", "exploring and experimenting", "moving and doing". Although Lamaze toys are marketed as being based on scientific principles, they do not supply any academic research to back these claims. [3]