Search results
Results From The WOW.Com Content Network
The story is set primarily in the Sword Coast in western Faerûn, encompassing a forested area that includes the Emerald Grove, a druid grove dedicated to the deity Silvanus; Moonrise Towers and the Shadow-Cursed Lands, which are covered by an unnatural and sentient darkness that can only be penetrated through magical means; and Baldur's Gate ...
The party face a mysterious entity named Evithorir. After defeating it, they free the druid Hevestro who explains he is the guardian of Oma-Dua, an ancient druid who previously sealed away Evithorir. Hevestro also explains that the Hishari was a cult which destroyed itself; Abaddina was previously a member and Asthon was born into this cult.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
Baldur's Gate: Dark Alliance II is a 2004 hack and slash action role-playing game for PlayStation 2 and Xbox developed by Black Isle Studios and published by Interplay Entertainment, with distribution handled by Vivendi Universal Games in North America and Avalon Interactive/Acclaim Entertainment [5] in Europe.
The central quest of the game consists of about 50 to 60 hours of play, while the full game, including all side quests, is estimated to be between 200 and 300 hours. [ 1 ] [ 2 ] The player controls a party of up to six characters, one of whom is the protagonist; [ 3 ] if the protagonist dies, a saved-game must be loaded, or a new game begun.
The barbarian is seen as the archetypal warrior who uses brute strength and raw fury to excel in combat, instead of the honed skills of the Fighter or measured strength of the Monk. [4]: 84–85 Of all the classes, only the barbarian begins the game illiterate and is forced to expend extra skill points or multiclass in order to read and write ...
D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...
In simpler terms, the chain of command is the succession of leaders through which command is exercised and executed. Orders are transmitted down the chain of command, from a responsible superior, such as a commissioned officer , to lower-ranked subordinate(s) who either execute the order personally or transmit it down the chain as appropriate ...