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  2. osu! - Wikipedia

    en.wikipedia.org/wiki/Osu!

    Screenshot of a beatmap being played in osu!standard. Osu! is a rhythm game in which hit circles appear as notes over a song's runtime, and the objective is to click on the circles at the appropriate time and in the correct order, [4] [5] [6] aided by rings called approach circles that close in on the hit circles to visually indicate the timing ...

  3. List of fighting games - Wikipedia

    en.wikipedia.org/wiki/List_of_fighting_games

    Osu!! Karate Bu – Culture Brain; Queen of Heart – Watanabe Seisakujo; Panza Kick Boxing / Best of the Best: Championship Karate – Loriciels; Persona 4 Arena – Arc System Works/Atlus. Persona 4 Arena Ultimax – Arc System Works/Atlus; Phantom Breaker – Mages (company) Phantom Breaker: Extra – Mages (company) Phantom Breaker: Omnia ...

  4. Keyboardmania - Wikipedia

    en.wikipedia.org/wiki/Keyboardmania

    Keyboardmania (キーボードマニア, Kībōdomania) (alternately KEYBOARD MANIA, and abbreviated KBM) is a rhythm video game created by the Bemani division of Konami. In this game up to two players use 24-key keyboards to play the piano or keyboard part of a selected song. Notes are represented on-screen by small bars that scroll downward ...

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  6. Osu! Tatakae! Ouendan (series) - Wikipedia

    en.wikipedia.org/wiki/Osu!_Tatakae!_Ouendan_(series)

    Osu! Tatakae! Ouendan is the first rhythm game developed by iNiS for the Nintendo DS, released in 2005. Based on ideas by iNiS founder Keiichi Yano and drawing upon a setlist of J-pop songs, it follows the efforts of a ōendan in Yuhi Town in Tokyo, Japan to use their cheering and dance skills to help people in need throughout the larger city.

  7. StepManiaX - Wikipedia

    en.wikipedia.org/wiki/StepManiaX

    StepManiaX (abbreviated SMX and pronounced "Step Maniacs") is a rhythm game developed and published by Step Revolution, a studio formed by former developers of In the Groove, ReRave, and Pump It Up Pro.

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Action_point

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  9. Circle packing - Wikipedia

    en.wikipedia.org/wiki/Circle_packing

    The most efficient way to pack different-sized circles together is not obvious. In geometry, circle packing is the study of the arrangement of circles (of equal or varying sizes) on a given surface such that no overlapping occurs and so that no circle can be enlarged without creating an overlap.