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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    A study by Strickland et al. (2007) found that children with autism could successfully use virtual worlds to learn skills in fire and street safety, and could apply those skills to real-life situations. [25] One method to facilitate learning experience of autistic students is using virtual reality head-mounted displays (HMDs).

  3. How NJ school uses virtual reality to help kids with autism ...

    www.aol.com/nj-school-uses-virtual-reality...

    Just in time for spring break, tips for making air travel less stressful for people on the spectrum. Here's how one North Jersey school is doing it.

  4. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  5. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.

  6. CyberExtension - Wikipedia

    en.wikipedia.org/wiki/CyberExtension

    CyberExtension is a managed virtual learning environment built by Right Reason Technologies (RRT) that is designed to be used as an online extension of a school district in the USA. The system is currently used for homebound students, [ 1 ] credit recovery and supplemental coursework, and has been successfully deployed to help students with ...

  7. Edusim - Wikipedia

    en.wikipedia.org/wiki/Edusim

    The goal of the Edusim project is to provide an example platform, and initial resources for demonstrating the use of lesson driven 3D virtual environments in the classroom or for training purposes using interactive surfaces and/or whiteboards as the hardware platform for the "immersive touch" 3D NUI direct manipulation of the 3D learning content.