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The United States Army Simulation and Training Technology Center (STTC) [1] provides the United States Department of Defense and United States Department of Homeland Security, with applied research to develop simulation technologies, build on current simulation knowledge, and understand system of systems environments where human, agent, and teams are involved.
Military Open Simulator Enterprise Strategy (MOSES) is a U.S. Army project evaluating the ability of OpenSimulator to provide independent and secured access to a virtual world. [1] MOSES is a research project of the United States Army Simulation and Training Technology Center (STTC), led by Science and Technology Manager Dr. Douglas Maxwell ...
The Virtual Army Experience (VAE) is a mobile US Army simulator created by the Army development team with the digital development handled by Zombie Studios. The interactive exhibit brings the army’s popular computer game, America’s Army: Special Forces (Overmatch) , [ 1 ] to a life-size, networked environment to provide visitors with an ...
This study, entitled, "The Rise of Games and High Performance Computing for Modeling and Simulation",identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or ...
Mary C. Fischer, Anita Adams, Gordon Miller, June 1994, "Aggregate Level Simulation Protocol (ALSP) - Training for the Future", U. S. Army Simulation, Training and Instrumentation Command and The MITRE Corporation. A paper presented at the Military Operations Research Symposium 62 meeting at the Air Force Academy in Colorado Springs, Colorado.
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. . Military simulations are seen as a useful way to develop tactical, strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are inherently flawed, due to the approximate nature of ...
The follow-on protocols to SIMNET were called Distributed Interactive Simulation; the primary U.S. Army follow-on program was the Close Combat Tactical Trainer (CCTT). The SIMNET-D (Developmental) program used simulation systems developed in the SIMNET program to perform experiments in weapon systems, concepts, and tactics.
MILES was introduced to the U.S. Army for direct-fire, force-on-force training capability at home stations and combat training centers during operational testing in 1978 and 1979 following the conclusion of the US Army's Engineering Development program awarded to Xerox Electro-Optical Systems. The goal of the program was to design and build a ...