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Mutual assured destruction (MAD) is a doctrine of military strategy and national security policy which posits that a full-scale use of nuclear weapons by an attacker on a nuclear-armed defender with second-strike capabilities would result in the complete annihilation of both the attacker and the defender. [1]
A terrorist-caused nuclear detonation is one of 15 disasters scenarios that the federal government continues to plan for with state and city governments — just in case.
Apart from the intrinsic "prompt effects" of nuclear detonations, that of thermal flash, blast and initial radiation releases, if any part of the fireball of the nuclear detonation contacts the ground, in what is known as a surface burst, another, comparatively slowly increasing, radiation hazard will also begin to form in the immediate area.
The other "substantial" book, Life After Doomsday: A Survivalist Guide to Nuclear War and Other Major Disasters by Bruce D. Clayton, itself is stated to praise and borrow from Nuclear War Survival Skills. The BAS article backhandedly compliments NWSS on its inclusion of features such as "elaborate diagrams for building shelter; testing for ...
Apocalypse is a game of conquest for 2–4 players similar to Risk, albeit with nuclear weapons. The game map covers Western Europe. The game map covers Western Europe. Players vie to conquer the entire map, the last one standing being declared the winner.
The metaphorical clock measures how close humanity is to self-destruction, because of nuclear disaster, climate change, AI and misinformation. 'Sleepwalking into nuclear disaster': The 'Doomsday ...
A clean-up crew working to remove radioactive contamination after the Three Mile Island accident. Nuclear safety is defined by the International Atomic Energy Agency (IAEA) as "The achievement of proper operating conditions, prevention of accidents or mitigation of accident consequences, resulting in protection of workers, the public and the environment from undue radiation hazards".
Player incompetence can also be a source of disaster, as improperly-maintained ship equipment (such as nuclear reactors or oxygen generators) can quickly render the submarine inoperable. Crisis management is a recurrent theme in moment-to-moment gameplay, as players are implicitly encouraged to use their job skills to both avoid and mitigate ...