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Sonic.exe is a creepypasta initially created by JC-the-Hyena. The original story follows a teenager named Tom Miller, who receives a CD from his friend Kyle Scott and a note telling him to destroy it. Finding Kyle's warning to be a joke, Tom decides to play it, finding it to be a haunted version of the 1991 game Sonic the Hedgehog.
Sonic Time Twisted is a 2D Sonic game in the style of the 16-bit titles, mostly following that of Sonic the Hedgehog 3 and Sonic CD. It includes multiple playable characters, original levels, and time travel elements. [6] Sonic.EXE - The Game is a 2D Sonic horror game made in GameMaker.
Sonic the Hedgehog [a] is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega.The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist.
Sonic the Hedgehog is an action-adventure comedy film series developed by Paramount Global and Sega Sammy Group.It is part of Sega's Sonic the Hedgehog video game franchise and consists of three released films, with a fourth in production, and a spin-off TV series.
Stay Sonic by Mike Pattenden developed the "Kintobor origin", first introduced in the Sonic the Hedgehog promotional comic book, in much greater detail. This background was used as the basis of most subsequent UK Sonic stories, including Sonic the Comic. The book is partly fiction and partly reference, with tips for all the levels and badniks ...
Sonic the Hedgehog [b] is a character created by the Japanese game developers Yuji Naka and Naoto Ohshima. He is the star of the Sonic the Hedgehog franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphic blue hedgehog who can run at supersonic speed.
Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]
[3] [17] [18] Paul Bufton of Mean Machines Sega wrote that the backgrounds and character sprites were "the best to grace the Game Gear" and believed them to be superior to those in previous Game Gear Sonic games. [12] Additionally, Sega Magazine and Sega Pro thought the visuals approached the 16-bit quality seen on the Mega Drive Sonic games.