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Some games started out as generic role-playing supplements, supplements for other games, or even a different kind of game. Those games are listed in the year when they made the transition to a standalone role-playing game. Unique games with identical or similar titles are listed separately.
This is a list of notable tabletop role-playing games. It does not include computer role-playing games, MMORPGs, play-by-mail/email games, or any other video games with RPG elements. Most of these games are tabletop role-playing games; other types of games are noted as such where appropriate.
Quest is a rules-light, fantasy tabletop role-playing game designed to welcome beginners to the hobby. [1] It was created in 2019 by T.C. Sottek, executive editor at The Verge. [2] It was published by Sottek's indie publishing company, the Adventure Guild, after a Kickstarter campaign raised $153,614. [3]
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The game won the Origins Award for Best Roleplaying Rules of 1984 [1] and was inducted into the Origins Awards Hall of Fame in 2007. [2] Paranoia is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in ...
Zork is a text adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer.The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released ...
[4] [5] Due to F.A.T.A.L.'s notoriety amongst the tabletop role-playing game community, many individual aspects of the game have been examined when they may otherwise have fallen into obscurity. For example, the theme song , described by MacLennan as "sound[ing] like the Cookie Monster chasing a drum kit being pushed down a flight of stairs ...
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.