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Pages in category "The Sims 3 expansion packs" ... The Sims 3: World Adventures This page was last edited on 3 September 2017, at 13:50 (UTC). ...
The Sims 3: World Adventures is the first expansion pack for The Sims 3, announced on August 3, 2009, and released in North America on November 18, 2009. [21] [22]The pack focuses on traveling to various areas in a manner similar to previous expansions The Sims: Vacation and The Sims 2: Bon Voyage.
The Sims 2: Holiday Party Pack (The Sims 2: Christmas Party Pack in the UK and Ireland) The Sims 2: Family Fun Stuff; The Sims 2: Glamour Life Stuff; The Sims 2: Happy Holiday Stuff (The Sims 2: Festive Holiday Stuff in the UK and Ireland) The Sims 2: Celebration! Stuff; The Sims 2: H&M Fashion Stuff; The Sims 2: Teen Style Stuff
A reference and some sound effects were recycled into an arcade game in The Sims Vacation. The game was remade by fans as a complete total conversion mod for SimCity 4, and is in beta 3 phase. [3] MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed.
All expansion packs except Generations and Seasons included a world, [6] [7] and additional worlds can be bought at The Sims 3 Store for SimPoints. Sunset Valley and a few of the other worlds available have some degree of connection to the storyline set up by The Sims and The Sims 2 .
The Sims 4: Seasons is the fifth expansion pack, released on June 22, 2018. [38] It introduces seasons and holidays into the game. [39] Unlike previous expansions, Seasons does not ship with a new world. The pack uses elements from The Sims 2: Seasons and The Sims 3: Seasons.
The Sims was designed in a way that it would be easy to add user-created content (also known as custom content or "CC") to the game, [28] with Will Wright stating in an interview that he wanted to put the player in the design role. [29] Websites for downloading CCs and mods include The Sims Resource and Mod The Sims.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.