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This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code .
The following packages provide compilers and interpreters for programming languages beyond those included in the GNU Compiler Collection. CLISP – ANSI Common Lisp implementation (compiler, debugger, and interpreter) Gawk – GNU awk implementation; GnuCOBOL – COBOL compiler; GNU Common Lisp – implementation of Common Lisp
Fyne is a free and open-source cross-platform widget toolkit for creating graphical user interfaces (GUIs) across desktop and mobile platforms. It is designed to enable developers to build applications that run on multiple desktop and mobile platforms/versions from a single code base. [2]
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.
Dev-C++ is a free full-featured integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C++. It was originally developed by Colin Laplace and was first released in 1998.
The toolkit has been implemented using the Free Pascal compiler, meaning it is written in the Object Pascal language. fpGUI consists only of graphical widgets or components, and a cross-platform 2D drawing library. It doesn't implement database layers, 3D graphics, XML parsers etc. It also doesn't rely on any huge third party libraries like GTK ...
Asymptote is a descriptive vector graphics language – developed by Andy Hammerlindl, John C. Bowman (University of Alberta), and Tom Prince – which provides a natural coordinate-based framework for technical drawing. Asymptote runs on all major platforms (Unix, Mac OS, Microsoft Windows).
BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications. However, it has been considered simpler to code.