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Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション), is a 2004 role-playing video game developed by Capcom for the PlayStation 2 and GameCube. The game is a spin-off of the Mega Man X franchise. It was released in Japan on July 29, 2004, with releases in North America and PAL ...
Mega Man Xtreme (Rockman X: Cyber Mission) – Game Boy Color, 2000; Mega Man Xtreme 2 (Rockman X2: Soul Eraser) – Game Boy Color, 2001; Mega Man X: Command Mission (Rockman X: Command Mission) – GameCube, PlayStation 2, 2004; Mega Man X Dive (Rockman X DiVE) – iOS, Android, Windows, 2020, 2021
Mega Man X Collection is a compilation of video games developed by Capcom.Released on January 10, 2006, in North America for GameCube and PlayStation 2, Mega Man X Collection contains the first six games in the Mega Man X series, which originated on the Super Nintendo Entertainment System and made its way primarily onto various 32-bit consoles.
Mega Man X: Command Mission was released in Japan for the PlayStation 2 and GameCube on 29 July 2004; in North America on 21 September 2004; and in Europe on 19 November 2004. The North American PS2 version includes an unlockable demo version of Mega Man X8.
X (Japanese: エックス, Hepburn: Ekkusu) [a] is a character and protagonist of Capcom's Mega Man X video game series. First appearing in the 1993 Super NES video game Mega Man X, X is an android member of the Maverick Hunters, a special police force tasked with defending humans and Reploids (anthropomorphic androids similar to X) against criminal Reploids known as Mavericks.
Mega Man Maverick Hunter X; Mega Man X (video game) Mega Man X Collection; Mega Man X Dive; Mega Man X: Command Mission; Mega Man X2; Mega Man X3; Mega Man X4; Mega Man X5; Mega Man X6; Mega Man X7; Mega Man X8; Mega Man Xtreme; Mega Man Xtreme 2
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The game's direct predecessor, Mega Man X7, was the first entry in the Mega Man X series to feature full 3D graphics, as well as 3D gameplay. However, as stated by Capcom producer and original Mega Man illustrator Keiji Inafune, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style. [16]