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Calamity James, a British comic book character from The Beano; Calamity Jane, a 1953 film based on the person; Calamity Town, a 1942 novel by Ellery Queen; The Calamity, a central plot point for the 2011 video game Bastion; Calamity, a mod for the 2011 video game Terraria "Calamity", a song by Zayn from his 2021 album Nobody Is Listening
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
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A mana bar or magic bar, used to keep track of a character's magic points (MP) in a video game. Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP.
Decentraland was created by Argentine developers Ari Meilich and Esteban Ordano, [1] and has been in development since 2015. [13] When it launched in 2017, parcels of digital land sold for about $20, [14] and mana tokens sold for $0.02. [1]
Permadeath in multiplayer video games is controversial. [15] Due to player desires and the resulting market forces involved, massively multiplayer online role-playing games (such as World of Warcraft) and other multiplayer-focused RPGs rarely implement it nowadays - despite permadeath being a key component of early virtual worlds such as MUD1.
Writing from the standpoint of an unreliable narrator, you as the author have to know exactly what’s going on at all times. You have to have a really firm handle on what all of the characters are doing, even if your narrator doesn’t understand. That was really the challenge of this book. And it took two or three drafts to figure that out." [1]
Consumables (also known as consumable goods, non-durable goods, or soft goods) are goods that are intended to be consumed. People have, for example, always consumed food and water. Consumables are in contrast to durable goods. Disposable products are a particular, extreme case of consumables, because their end-of-life is reached after a single use.