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Payback 2 is a 2012 mobile online multiplayer action game developed and published by Apex Designs Entertainment Ltd. It is the sequel to the 2001's Payback, [1] and was released on 4 October 2012 for iOS, became free-to-play in 2013, [2] [3] and was released for Android on 10 October 2014 [4] under the title Payback 2 - The Battle Sandbox.
The game was eventually expanded into a commercial release, and in 2002 Apex Designs announced plans to bring it to Microsoft Windows, Macintosh, and the Game Boy Advance (GBA). The Mac version was speedily released, but there is still no word on the Windows version's released date. A version for the GP2X handheld was released in 2006. [2]
BlueStacks (also known as BlueStacks by now.gg, Inc.) is a chain of cloud-based cross-platform products developed by the San Francisco-based company of the same name. The BlueStacks App Player enables the execution of Android applications on computers running Microsoft Windows or macOS .
I have requested deletion of the old article "PayBack 2". "PayBack 2" was moved to Payback 2 because of the wrong capitalization, and was only being used as a redirect. Now I have changed all the redirect links to the correct page (this one), there is no purpose to the original "PayBack 2" article. Press F to pay respects.
The game was never meant to be based on the Soldier of Fortune license. It started out as a budget game and was being worked on under the title Mercenaries Wanted.A few months before the game was released, Activision felt the game had potential for a full priced release and decided the game should use the series' branding.
The game was released for PlayStation 4, Windows, and Xbox One on November 10, 2017. [1] It is the twenty-third installment in the Need for Speed series. Upon release, Payback received mixed reviews from critics, who welcomed the return of offline gameplay modes, but criticized the game's loot box mechanics and use of microtransactions.
Play the popular variation on the classic game of Gin.
Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. [1] Free-to-play games have also been widely criticized as "pay-to-win"—that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models.