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  2. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    The weak-perspective model thus approximates perspective projection while using a simpler model, similar to the pure (unscaled) orthographic perspective. It is a reasonable approximation when the depth of the object along the line of sight is small compared to the distance from the camera, and the field of view is small.

  3. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed] [dubious – discuss] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye.

  4. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    Cylindrical equal-area projection with standard parallels at 45°N/S and an aspect ratio of π/2 ≈ 1.571. Similar is Balthasart with standard parallels at 50°N/S and Tobler’s world in a square with standard parallels around 55.66°N/S. c. 1850: Central cylindrical: Cylindrical Perspective (unknown)

  5. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Classification of Multiview orthographic projection and some 3D projections. First-angle projection: In this type of projection, the object is imagined to be in the first quadrant. Because the observer normally looks from the right side of the quadrant to obtain the front view, the objects will come in between the observer and the plane of ...

  6. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes. The essence of an image is a projection from a 3D scene onto a 2D plane, during which process the depth is lost.

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.