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  2. Teaching machine - Wikipedia

    en.wikipedia.org/wiki/Teaching_machine

    The ideas of teaching machines and programmed learning provided the basis for later ideas such as open learning and computer-assisted instruction. Illustrations of early teaching machines can be found in the 1960 sourcebook, Teaching Machines and Programmed Learning. [12] An "Autotutor" was demonstrated at the 1964 World's Fair. [13]

  3. Intelligent tutoring system - Wikipedia

    en.wikipedia.org/wiki/Intelligent_tutoring_system

    The concept of intelligent machines for instructional use date back as early as 1924, when Sidney Pressey of Ohio State University created a mechanical teaching machine to instruct students without a human teacher. [5] [6] His machine resembled closely a typewriter with several keys and a window that provided the learner with questions. The ...

  4. Audiovisual education - Wikipedia

    en.wikipedia.org/wiki/Audiovisual_education

    Integrating technology into the classroom helps students to experience things virtually or vicariously. For example, if the teacher wants to give a lesson on the Taj Mahal, only some of the students in India may have visited the place, but you can show it through a video, allowing the students to see the monument with their own eyes.

  5. Flocabulary - Wikipedia

    en.wikipedia.org/wiki/Flocabulary

    Flocabulary is a Brooklyn-based company that creates educational hip hop songs, videos and additional materials for students in grades K-12. [1] Founded in 2004 by Blake Harrison and Alex Rappaport, the company takes a nontraditional approach to teaching vocabulary, United States history, math, science and other subjects by integrating content into recorded raps.

  6. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    For example, "Teaching with Technology" is an annual survey that asks teachers about technology in the classroom. Survey findings found it was found that 38.37% of teachers said that technology has had an extremely positive impact on education and 36.63% said that technology has mostly had a positive impact on education. [17]

  7. Minimally invasive education - Wikipedia

    en.wikipedia.org/wiki/Minimally_Invasive_Education

    Minimally invasive education (MIE) is a form of learning in which children operate in unsupervised environments. The methodology arose from an experiment done by Sugata Mitra while at NIIT in 1999, often called The Hole in the Wall, [1] [2] which has since gone on to become a significant project with the formation of Hole in the Wall Education Limited (HiWEL), a cooperative effort between NIIT ...

  8. Overhead projector - Wikipedia

    en.wikipedia.org/wiki/Overhead_projector

    In the early 1980s–1990s, overhead projectors were used as part of a classroom computer display/projection system. A liquid-crystal panel mounted in a plastic frame was placed on top of the overhead projector and connected to the video output of the computer, often splitting off the normal monitor output.

  9. Flat Classroom Project - Wikipedia

    en.wikipedia.org/wiki/Flat_Classroom_Project

    The Flat Classroom Project was co-founded in 2006 by educators Vicki Davis (U.S.) and Julie Lindsay ().It is a global collaborative project designed for students, typically in Grades 3 - 12, using Web 2.0 tools to support communication and collaboration between students and teachers from classrooms around the world. [1]

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