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  2. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [ citation needed ] [ dubious – discuss ] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by ...

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  4. Planar projection - Wikipedia

    en.wikipedia.org/wiki/Planar_projection

    Mathematically, planar projections are linear transformations acting on a point in three-dimensional space ,, to give a point , on the projection plane. These transformations consist of various compositions of the five transformations: orthographic projection , rotation , shear , translation and perspective .

  5. Perspective (geometry) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(geometry)

    Two figures in a plane are perspective from a point O, called the center of perspectivity, if the lines joining corresponding points of the figures all meet at O. Dually , the figures are said to be perspective from a line if the points of intersection of corresponding lines all lie on one line.

  6. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  7. Perspectivity - Wikipedia

    en.wikipedia.org/wiki/Perspectivity

    This composition is a bijective map of the points of S 2 onto itself which preserves collinear points and is called a perspective collineation (central collineation in more modern terminology). [7] Let φ be a perspective collineation of S 2. Each point of the line of intersection of S 2 and T 2 will be fixed by φ and this line is called the ...

  8. Three-point perspective - Wikipedia

    en.wikipedia.org/?title=Three-point_perspective&...

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  9. Fundamental matrix (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Fundamental_matrix...

    In computer vision, the fundamental matrix is a 3×3 matrix which relates corresponding points in stereo images.In epipolar geometry, with homogeneous image coordinates, x and x′, of corresponding points in a stereo image pair, Fx describes a line (an epipolar line) on which the corresponding point x′ on the other image must lie.