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Quadratic equation. In mathematics, a quadratic equation (from Latin quadratus ' square ') is an equation that can be rearranged in standard form as [1] where x represents an unknown value, and a, b, and c represent known numbers, where a ≠ 0. (If a = 0 and b ≠ 0 then the equation is linear, not quadratic.)
A quadratic polynomial with two real roots (crossings of the x axis) and hence no complex roots. Some other quadratic polynomials have their minimum above the x axis, in which case there are no real roots and two complex roots. For example, a univariate (single-variable) quadratic function has the form [1]
Nonlinear programming. In mathematics, nonlinear programming (NLP) is the process of solving an optimization problem where some of the constraints are not linear equalities or the objective function is not a linear function. An optimization problem is one of calculation of the extrema (maxima, minima or stationary points) of an objective ...
Quadratic programming. Quadratic programming (QP) is the process of solving certain mathematical optimization problems involving quadratic functions. Specifically, one seeks to optimize (minimize or maximize) a multivariate quadratic function subject to linear constraints on the variables. Quadratic programming is a type of nonlinear programming.
Solving quadratic equations with continued fractions. In mathematics, a quadratic equation is a polynomial equation of the second degree. The general form is. where a ≠ 0. The quadratic equation on a number can be solved using the well-known quadratic formula, which can be derived by completing the square. That formula always gives the roots ...
Complex conjugate root theorem. In mathematics, the complex conjugate root theorem states that if P is a polynomial in one variable with real coefficients, and a + bi is a root of P with a and b real numbers, then its complex conjugate a − bi is also a root of P. [1] It follows from this (and the fundamental theorem of algebra) that, if the ...
In mathematics and computer science, a canonical, normal, or standard form of a mathematical object is a standard way of presenting that object as a mathematical expression. Often, it is one which provides the simplest representation of an object and allows it to be identified in a unique way. The distinction between "canonical" and "normal ...
The approximation of a normal distribution with a Monte Carlo method. Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle.